What is Object-Orientation Abusers?
Check Out!
1. Lack of Encapsulation
Example
class Car:
def __init__(self, make, model, color):
self.make = make
self.model = model
self.color = color
self.is_engine_running = False
def start_engine(self):
if not self.is_engine_running:
self.is_engine_running = True
print("Engine started.")
else:
print("Engine is already running.")
def stop_engine(self):
if self.is_engine_running:
self.is_engine_running = False
print("Engine stopped.")
else:
print("Engine is already stopped.")
# Creating a car object
my_car = Car("Toyota", "Camry", "Blue")
# Accessing and modifying properties directly (violation of encapsulation)
my_car.make = "Honda"
my_car.model = "Accord"
my_car.color = "Red"
# Starting and stopping the engine
my_car.start_engine() # Output: Engine started.
my_car.start_engine() # Output: Engine is already running.
my_car.stop_engine() # Output: Engine stopped.
my_car.stop_engine() # Output: Engine is already stopped.
These properties should be made private by using underscore prefix (e.g., `_make`, `_model`, `_color`, `_is_engine_running`) and accessed through getter and setter methods.
class Car:
def __init__(self, make, model, color):
self._make = make
self._model = model
self._color = color
self._is_engine_running = False
def start_engine(self):
if not self._is_engine_running:
self._is_engine_running = True
print("Engine started.")
else:
print("Engine is already running.")
def stop_engine(self):
if self._is_engine_running:
self._is_engine_running = False
print("Engine stopped.")
else:
print("Engine is already stopped.")
def get_make(self):
return self._make
def get_model(self):
return self._model
def get_color(self):
return self._color
# Creating a car object
my_car = Car("Toyota", "Camry", "Blue")
# Accessing car properties through getter methods
print("Make:", my_car.get_make())
print("Model:", my_car.get_model())
print("Color:", my_car.get_color())
# Trying to access and modify properties directly (which violates encapsulation)
my_car._make = "Honda" # This should be avoided
# Starting and stopping the engine
my_car.start_engine() # Output: Engine started.
my_car.start_engine() # Output: Engine is already running.
my_car.stop_engine() # Output: Engine stopped.
my_car.stop_engine() # Output: Engine is already stopped.
The properties (`make`, `model`, `color`) are marked as `_make`, `_model`, `_color` with an underscore prefix, indicating that they are intended to be private.
So, when we talk about lack of encapsulation, it means that our code is not well-protected or organized. This can lead to issues like bugs, security vulnerabilities, and difficulties in managing and understanding our code.
--Note
2. Violation of Single Responsibility Principle
It is all about keeping things simple and focused. Each class should have one main job.
Example
3. Excessive Class Coupling
Strive for low coupling by using interfaces, dependency injection, and design patterns like the Observer or Mediator.
4. Inappropriate Inheritance
Inappropriate inheritance often manifests as classes that inherit behavior that they don’t need or that don’t follow the “is-a” relationship. Use inheritance judiciously, favoring composition over inheritance where appropriate.
-- Tip
Example
class Character:
def __init__(self, name):
self.name = name
def attack(self):
pass
def equip_weapon(self, weapon):
self.weapon = weapon
class Weapon(Character):
def __init__(self, name, damage):
super().__init__(name)
self.damage = damage
def attack(self):
print(f"{self.name} attacks with {self.weapon.name}!")
# Usage
sword = Weapon("Sword", 10)
sword.attack()
class Character:
def __init__(self, name):
self.name = name
def attack(self):
pass
class Weapon:
def __init__(self, name, damage):
self.name = name
self.damage = damage
def use(self):
pass
class Warrior(Character):
def __init__(self, name, weapon):
super().__init__(name)
self.weapon = weapon
def attack(self):
print(f"{self.name} attacks with {self.weapon.name}!")
class Mage(Character):
def __init__(self, name, weapon):
super().__init__(name)
self.weapon = weapon
def attack(self):
print(f"{self.name} casts a spell using {self.weapon.name}!")
# Usage
sword = Weapon("Sword", 10)
warrior = Warrior("Warrior", sword)
warrior.attack()
staff = Weapon("Staff", 15)
mage = Mage("Mage", staff)
mage.attack()
By separating the concepts of characters and weapons into different classes, we achieve a more logical and modular design. Characters and weapons have their own responsibilities and can be modified independently without affecting each other.
Check Out!
5. Overuse of Getters and Setters
Evaluate if direct access or alternative designs like immutable objects are more suitable.
-- Tip
Example
class Person:
def __init__(self, name, age):
self.name = name
self.age = age
# Excessive use of getters and setters
def get_name(self):
return self.name
def set_name(self, name):
self.name = name
def get_age(self):
return self.age
def set_age(self, age):
self.age = age
class Person:
def __init__(self, name, age):
self.name = name
self.age = age
def change_name(self, new_name):
self.name = new_name
def get_name(self):
return self.name
def celebrate_birthday(self):
self.age += 1
def get_age(self):
return self.age
6. God Objects
Example
# God object example
class GodObject:
def __init__(self):
self.data = []
def read_data_from_file(self, file_name):
# Read data from a file
pass
def process_data(self):
# Process the data
pass
def save_data_to_database(self):
# Save the processed data to a database
pass
def send_email_notification(self):
# Send an email notification
pass
# Improved design with separate responsibilities
class DataProcessor:
def __init__(self):
self.data = []
def read_data_from_file(self, file_name):
# Read data from a file
pass
def process_data(self):
# Process the data
pass
class DataStorage:
def __init__(self):
self.data = []
def save_data_to_database(self):
# Save the processed data to a database
pass
class NotificationSender:
def send_email_notification(self):
# Send an email notification
pass
God objects make the codebase rigid, difficult to test, and prone to bugs. Aim for smaller, more focused classes that adhere to the Single Responsibility Principle.
-- Tip
7. Lack of Polymorphism
Example
Polymorphism not only simplifies our code but also makes it more flexible and extensible. We can add new pet without modifying existing code that relies on the "pet" interface.
class Pet:
def make_sound(self):
pass
class Dog(Pet):
def bark(self):
print("Bark!")
class Cat(Pet):
def meow(self):
print("Meow!")
class Bird(Pet):
def chirp(self):
print("Chirp!")
# Usage
pets = [Dog(), Cat(), Bird()]
for pet in pets:
if isinstance(pet, Dog):
pet.bark()
elif isinstance(pet, Cat):
pet.meow()
elif isinstance(pet, Bird):
pet.chirp()
class Pet:
def make_sound(self):
pass
class Dog(Pet):
def make_sound(self):
print("Bark!")
class Cat(Pet):
def make_sound(self):
print("Meow!")
class Bird(Pet):
def make_sound(self):
print("Chirp!")
# Usage
pets = [Dog(), Cat(), Bird()]
for pet in pets:
pet.make_sound()
8. Poor Naming Conventions
Example
In programming, we want our code to be easy to read and understand. Let’s keep it simple and use clear names that everyone can understand.
-- Tip
# Poor naming convention
a = 10
b = 5
c = a + b
print(c) # Output: 15
# Improved naming convention
first_number = 10
second_number = 5
sum_of_numbers = first_number + second_number
print(sum_of_numbers) # Output: 15
9. Long Methods or Functions
Example
Break down long methods into smaller, focused ones that perform specific tasks. Applying the Single Responsibility Principle can help eliminate this red flag.
# Long and complex method
def process_order(order):
# Validate order details
# Calculate total amount
# Apply discounts
# Update inventory
# Generate invoice
# Send confirmation email
# ...
# Decomposed methods
def validate_order(order):
# Validate order details
pass
def calculate_total_amount(order):
# Calculate total amount
pass
def apply_discounts(order):
# Apply discounts
pass
def update_inventory(order):
# Update inventory
pass
def generate_invoice(order):
# Generate invoice
pass
def send_confirmation_email(order):
# Send confirmation email
pass
10. Code Duplication
Example
We want to avoid repetition and extract common code into reusable parts. It saves time and keeps our code consistent.
Important of Detecting Object-Orientation Abusers
1. Code quality
2. Maintainability
3. Performance optimization
4. Scalability
5. Code reusability
6. Collaboration and teamwork
7. Debugging and troubleshooting
Conclusion
Extra Reading Material
- Geeksforgeeks: Best Practices of Object Oriented Programming (OOP)
- CodeMaze: Refactoring Object-Orientation Abusers in C#
- Refactoring Guru: Object-Orientation Abusers
FAQs
- Study and understand the basic principles of object-oriented programming.
- Practice by designing small projects using object-oriented concepts.
- Analyze well-designed open-source projects to learn from experienced developers.
- Stay updated with the latest trends and best practices in object-oriented design.